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Players familiar with the Diablo franchise will find many similarities with items in Diablo 4 compared to previous games, incldung items typoes and where items can be equipped on a characer.
'''Items''' (or Gear) are a huge part of building your character and supporting your particular set of skills, especially once you reach the [[endgame]] and you have finished leveling your skills and your [[Paragon Board]]s are well on their way to being finished.


== Item Types and Classes ==
 
The tiers of items progress as follows.
 
*Common: 1 affix
*<span class="magic">Magic</span>: 1 to 2 affixes
*<span class="rare">Rare</span>:  2 affixes
*<span class="legendary">Legendary</span>: 3 affixes and 1 Legendary modifier (aspect)
*<span class="unique">Unique</span>: 4 affixes and 1 Unique modifier
 
* Sacred - Item Power 625 - 750 - Drop in World Tier 3. Must be character level 35 to equip.
* Ancestral - Item power 780 - 925 - Drop in World Tier 4. Must be character level 55 to equip.
 
 
<gallery mode="packed-overlay" perrow="2">
File:Magic Item Affixes.jpg|Magic Item Affix
File:Rare Item Affixes.jpg|Rare item Affixes
File:Legendary Item Affixes.jpg|Legendary item Affixes
File:Unique Item Affixes.jpg|Unique item Affixes
</gallery>
 
'''Note''': The small stars next to stats on the Legendary and Unique items denote a Greater Affix and the colored text on the Unique shows that stat has received a major upgrade via [[Masterworking]].
 
==Greater Affixes==
 
Every time an Ancestral <span class="legendary">Legendary</span> or <span class="unique">Unique</span> (including [[Uber Uniques]]) item drops in World Tier 3 or 4 its 3 or 4 Affixes have a chance to be a Greater Affix meaning it is 1.5x more powerful than the maximum normal affix range.  Items with Greater Affixes can be easily identified on the ground with a <span class='white'>I, II or III</span> next to the item name.
 
These Greater Affixes can be further boosted via [[Masterworking]].  However, if you [[Enchant]] them at the [[Occultist]] they will just reroll in a regular affix range. 
 
 
<gallery widths="320">
File:Greater Affix Loot Drop.jpg|1 Greater Affix Drop on Ring
File:Greater Affix on Unique.jpg|Greater Affix on Unique
File:Legendary Item Affixes.jpg|2 Greater Affixes
</gallery>
 
 
==Item Modification==
 
Five systems in Diablo 4 enable you to alter your items.
 
{| class="skillfeatures sortable" style="width:100%;"
|-
!System!!Description!!Item Types!!Who!!Required
|-
| style="width: 15%" |[[Legendary Aspects|Aspects]]|| style="width: 45%" |Add a Legendary Aspect to an item adding a unique power.|| style="width: 13%" |<span class="rare">Rare</span><br><span class="legendary">Legendary</span>|| style="width: 12%" |[[Occultist]]|| style="width: 20%" |[[Crafting Materials]]
|-
|[[Occultist#Enchanting|Enchanting]]||Reroll a single affix on an item. Can be done repeatedly but only on the same affix.||<span class="rare">Rare</span><br><span class="legendary">Legendary</span>||[[Occultist]]||[[Crafting Materials]]
|-
|[[Masterworking]]||Slightly upgrade all affixes on item up to 12 times. A single random affix massively buffed on the 4, 8 and 12th upgrade.||<span class="legendary">Legendary</span><br><span class="unique">Unique</span>||[[Blacksmith]]||[[Crafting Materials]]
|-
|[[Jeweler|Socketing]]||Add 1 or 2 sockets to an item to add [[Gems]].||<span class="magic">Magic</span><br><span class="rare">Rare</span><br><span class="legendary">Legendary</span><br><span class="unique">Unique</span>||[[Jeweler]]||[[Scattered Prism]]
|-
|[[Tempering]]||Add 1 or 2 new Affixes to an item.||<span class="rare">Rare</span><br><span class="legendary">Legendary</span>||[[Blacksmith]]||[[Crafting Materials]]
|}
 
 
===Aspects===
 
 
'''Legendary Aspects''' are the special element on a [[Legendary Items|Legendary Item]], (in orange text).  These Aspects can be extracted from the item and then imprinted onto either another <span class="legendary">Legendary</span> Item replacing its Aspect or onto a <span class="rare">Rare</span> item changing it into a Legendary Item.
 
You will not benefit from equipping 2 of the same Aspect, only one will be active, and the other will be greyed out and useless.
 
Some Aspects can also be target-farmed by completing specific dungeons that will reward you with an Aspect.
 
All Aspects rewarded from completing Dungeons or extracted are permanently stored in your [[Codex of Power]] however on the Seasonal realm this resets at the beginning of each new [[Seasons|Season]].
 
<div class="linkbox">[[Legendary Aspects | Read more about Legendary Aspects]]</div>
 
 
[[File:Masterworking a Legendary Ring.png|alt=Masterworking a Legendary Ring|thumb|303x303px|Masterworking a Legendary Ring]]
===Masterworking===
 
[[Masterworking]] is an [[endgame]] service enabling you to increase all the affixes on your <span class="legendary">Legendary</span> and <span class="unique">Unique</span> items up to 12 times. This includes any affixes you have added via [[Tempering]] or [[Occultist#Enchanting_/Rerolling|Enchanting]] and any Greater Affixes too.
 
From materials gathered in [[The Pit]] (Level 100+ multi-level dungeon), you can visit the [[Blacksmith]] who will upgrade affixes each time by 5% however, upgrade numbers 4, 8 and 12 will give just a single affix a massive 25% boost. These three boosts could potentially land on the same affix.  The stat will be colored as follows:
 
* 1 x 25% Boost = <span class="magic">Blue</span>
* 2 x 25% Boosts = <span class="rare">Yellow</span>
* 3 x 25% Boosts = <span class="legendary">Orange</span>
 
Masterworking doesn't fail and can be reset at any point, removing all Masterworking, to begin again but the materials aren't refunded.
 
As with any alterations to items Masterwoking renders the item account bound even if you reset but you can still sell or Salvage.
 
<div class="linkbox">[[Masterworking|Full Masterworking Guide]]</div>
 
 
[[File:Gemmed Items.jpg|alt=Items with Gems|thumb|270x270px|Items with Gems]]
===Socketing===
 
<span class="magic">Magic</span>, <span class="rare">Rare</span>, <span class="legendary">Legendary</span> and <span class="unique">Unique</span> items can have sockets added to them by the [[Jeweler]] in which [[gems]] can be inserted to boost the item's bonuses.  Bonuses range from elemental resistance boosts, attribute increases and damage improvements to defense boosts.  The level of bonus is determined by the quality of the gem and they range from Chipped to Royal.  The [[Gems|gem guide]] has all those details and stats.
 
Each socket added costs 1 [[Scattered Prism]].
 
If a gem has been placed in an item it can be removed at the Jeweler for a [[Gold]] cost and the gem and item will remain intact.  Not every type of gear can have sockets added and below is a table detailing which item type can and how many sockets.
 
 
{| class="skillfeatures" style="width:100%;"
|+Number of Gem Sockets Available on Item Types
|-
!Amulet
!Ring!!Helm!!Chest!!Legs!!Gloves!!Boots
!Weapon!!Offhand!!Shield
|-
|<center>1</center>||<center>1</center>||<center>1</center>||<center>1-2</center>||<center>1-2</center>||<center>0</center>||<center>0</center>||<center>1-2</center>||<center>1</center>||<center>1</center>
|}
 
 
===Enchanting===
 
[[Occultist#Enchanting|Enchanting]] is carried out at the [[Occultist]] who, in return for [[Crafting Materials]] and [[Gold]], will reroll a single Afflix on your item.
 
You can see a list of possible Affixes that can be rerolled before committing by clicking the eye icon however which affix from that list will be applied is completely random but you can keep rerolling as many times as you wish.
 
You can not Enchant the Aspect of a <span class="legendary">Legendary</span> Item nor can you Enchant a <span class="unique">Unique item.
[[File:Enchanting Item.jpg|alt=Enchanting Item|center|thumb|500x500px|Enchanting an item]]
 
 
[[File:Core Augments Rogue Tempering Manual.jpg|alt=Core Augments Rogue Tempering Manual|thumb|Rogue Tempering Manual|250x451px]]
===Tempering===
 
[[Tempering]] enables you to add up to 2 Affixes to <span class="legendary">Legendary</span> and <span class="rare">Rare</span> items.
 
Manuals with a set of 4 or 5 [[Tempering#List_of_Manuals|Affix themed 'recipes']] can be found throughout the world and once learned these will be stored in the [[Codex of Power]] in 1 of 6 categories so you can browse them at any point. 
 
To Temper visit the [[Blacksmith]] to select which Manual has the Affix you want on the item and they will apply a random affix from that Manual.
 
1 Affix can be added to Sacred items and 2 to Ancestral.  If adding 2 they must be from different manuals.  Once your initial Affixes have been applied you can reroll Tempers another 5 times per item and once done that is it, the Tempers are set in stone.  The item can not be reset like it can in Masterworking.
 
You can't [[Occultist#Enchanting|Enchant]] a Tempered affix into another affix at the Occultist but they can be Masterworked boosting their stats even further.
 
Tempering never fails but it will bind the item to your account.
 
<div class="linkbox">[[Tempering|Full Tempering Guide]]</div>
 
 
==Item Types and Classes==
Diablo players will be familiar with the types of equipable items. The table below shows all the different item types and which classes can equip them.
Diablo players will be familiar with the types of equipable items. The table below shows all the different item types and which classes can equip them.
{| class="skillfeatures sortable" style="width:100%;"
{| class="skillfeatures sortable" style="width:100%;"
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|[[File:Small Tick Check.png|alt=Small Tick Check|center]]
|[[File:Small Tick Check.png|alt=Small Tick Check|center]]
|[[File:Small Tick Check.png|alt=Small Tick Check|center]]
|[[File:Small Tick Check.png|alt=Small Tick Check|center]]
|[[File:Small Tick Check.png|alt=Small Tick Check|center]]
|
[[File:Small Tick Check.png|alt=Small Tick Check|center]]
|
|
|
|
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|}
|}


== Item Quality & Affixes ==
As item quality increases, an item’s [[affixes]] will improve and will allow players to dip into areas of their talents that they may not have focused on in their talent tree. This will allow players to create more diverse character builds.


*<span style="color:#6d9eeb">Magic</span>: 1-2 Affixes
==Aquiring items and Smart Loot==
*<span style="color:#ffff00">Rare</span>:  2-6 extra random modifiers
Diablo 4 loot drops are tied to the player, only you can see your Diablo 4 items that drop. Other players in your group will only see it once you have picked it up and then dropped it. So there is no mad dash to grab the loot.
*<span style="color:#908958">Unique</span>: 4 Fixed affixes and 1 class-specific
*<span style="color:#ff9900">Legendary</span>: 4 affixes and 1 Legendary modifier.
<span style="color:#ff9900">Legendary</span> items have been designed to offer customised [[skills]] beyond the skill system.


=== Ancestral and Sacred Items ===
[[Smart Loot]] is feature of Diablo 4. This means a far higher percentage of drops will be specific to your class. This makes item farming more fruitful.


* Sacred items only drop on World Tier 3.
==Affixes==
* Ancestral items only drop in World Tier 4.
 
==== Level Cap Changes ====
During Season 1 of Diablo 4, the level cap requirements were changed where Sacred items have a level requirement cap of 60 and Ancestral items have a level requirement CAP of 80. So items you find at level 100 will only require a level 80 character in order to equip<ref>[https://www.purediablo.com/season-1-sacred-and-ancestral-item-level-cap Level Cap Changes]</ref>.
 
=== Set Items Note ===
 
*<span style="color:#00ff00">Set Item</span>: Set items may appear at some point but they are not available at launch.
*<span style="color:#6aa84f">Ancient Set</span>: Set items may appear at some point but they are not available at launch.
 
=== Additional Tier ===
It is also noted that there is one additional tier of gear that will unlock at the very highest difficulty of the game where there will be specific Uniques that will only drop at that level of difficulty. This is similar to Diablo 2's [https://www.purediablo.com/d2wiki/Death%27s_Web Death's Web] or [https://www.purediablo.com/d2wiki/Tyrael%27s_Might Tyrael's Might].
 
== Aquiring items and Smart Loot ==
Diablo 4 loot drops are tied to the player, only you can see your Diablo 4 items that drop. Other players will only see it once you have picked it up and then dropped it.
 
[[Smart Loot]] is feature of Diablo 4. This means a higher percentage of drops will be specific to your class. This makes item farming more fruitful.
 
== Affixes ==
Affixes (also known as Bonuses and Modifiers) are the special magical properties found on items in the Diablo games.
Affixes (also known as Bonuses and Modifiers) are the special magical properties found on items in the Diablo games.


* [[Affixes|See list of Diablo 4 Affixes]].
*[[Affixes|See list of Diablo 4 Affixes]].


== Understanding the Items and Tooltips ==
==Understanding the Items and Tooltips==
When viewing a tooltip it can be broken down into sections.
When viewing a tooltip it can be broken down into sections.


=== Item Power Section ===
===Item Power Section===
Item Power is the range in which stats will roll on an item. As a player levels, they will see an increase in Item Power on their items. This increase also applies to affixes players will see on items. The more items power, the better the affix values.
Item Power is the range in which stats will roll on an item. As a player levels, they will see an increase in Item Power on their items. This increase also applies to affixes players will see on items. The more items power, the better the affix values.


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* Level 2: 340 – 459
* Level 2: 340 – 459
* Level 3: 460 – 624
* Level 3: 460 – 624
* Level 4: 625 – 724
* Level 4: 625 – 750 (Sacred)
* Level 5: 725+
* Level 5: 780 - 925 (Ancestral)


<div class="linkbox">[[Item_Level_Breakpoints|Read more about Item Breakpoints]]</div>
<div class="linkbox">[[Item_Level_Breakpoints|Read more about Item Breakpoints]]</div>


Item Power can also be increased at the Blacksmith by upgrading Rare or Legendary items. Each upgrade adds +5 to the Item Power. This means a Rare item can have +15 (three upgrades) added to its Item Power and a Legendary +25 (five upgrades).


=== Base Characteristics Section ===
===Base Characteristics Section===
 
[[File:Item Tooltip.jpg|alt=Item Tooltip|thumb|Item Tooltip]]
This section of the tooltip, which sits below the name and Item Power, are the base characteristics of the item. There is a dividing line on the tooltip to denote this section. These stats cannot be changed on that item, they are fixed.  
This section of the tooltip, which sits below the name and Item Power, are the base characteristics of the item. There is a dividing line on the tooltip to denote this section. These stats cannot be changed on that item, they are fixed.  


=== Affixes Section ===
===Affixes Section===
These are shown on the tooltip below the base characterstics and the dividing line. On Legendary items, this section will also show the Legensary Power in orange text.
These are shown on the tooltip below the base characteristics and the dividing line. On Legendary items, this section will also show the Legensary Power in orange text.
 
===Modifier===
 
This applies just to <span class="legendary">Legendary</span> and <span class="unique">Unique</span> items and is the bonus affix that makes these items some of the most coveted.  These affixes can be useful to all classes or class-specific tailored to work with a particular skill or set of skills.


== Changing an Item's Affix ==
===Sockets===
Affixes on items can be changed by the Occultist who can replace an affix on Magic, Rare, and Legendary items. The resulting value change is random and it may take some time re-rolling an affix to find something you really want.


Note: Prior to upgrading a Rare item to a legendary, you could re-roll it's affix at the Occultist before making the upgrade with a Legendary Aspect to make sure the upgraded item has the best possible stats.
Sockets are used to slot gems into. An item can drop with two sockets (if it's the right type) or with just one and you can add a second slot at the [[Jeweler]].


== Legendary Items ==
==Trading==
[[Legendary Items|Legendary items]] are coloured orange as they were in Diablo 3. Most characters will end up wearing legendary and other items as they level up. This is the top tier currently in the game.


In Diablo 4, some [[Legendary Items|Legendary items]] will are able to modify skills which add more diversity to character builds. They can also give a player addtional skills that they have not invested a skill point in.
Items can be traded with other players unless they have been altered in any way through [[Occultist#Enchanting]], [[Tempering]], [[Masterworking]] or adding a [[Legendary Aspect]].


It's worth noting that should you have two Legendary items with the same affix, the stats won't stack, the one with the best roll will be the one in effect.


Legendary Items are linked to Legendary Aspects, and Aspect is the just another name for the Legensary Power displayed on the tooltip in orange text.
<hr>


<div class="linkbox">[[Legendary Aspects | Read more about Legendary Aspects]]</div>


== Are There Set Items? ==
==Items Types Not in Diablo 4==
No. Set items are not something that has been added in Diablo 4.


Set could also hold equivalent power to [[Legendary Items|Legendary items]] when they are added to the game in the future if the development team deem them necessary.
Up to the release of Diablo 4 there were mentions of different kinds of items appearing but during development, they fell to the wayside for one reason or another.  These are noted below.


== Removed Systems ==
===Runes and Runewords===
Runewords proved highly popular in Diablo II. Runewords were a way for players to combine [[runes]] with items to give an item exceptional attributes. In Diablo II there was a total of 78 different runewords that could be used on basic grey items. [[Blizzard]] had planned for runewords in Diablo III but the idea was dropped during development at the time citing that “led to a lack of equipment variety”.


=== Runes and Runewords ===
Runewords appeared in early development updates for Diablo 4 but they never made the cut.
Runewords proved highly popular in Diablo II. Runewords were a way for players to combine [[runes]] with items to give an item exceptional attributes. In Diablo II there was a total of 78 different runewords that could be used on basic grey items. [[Blizzard]] had planned for runewords in Diablo III but the idea was dropped during development at the time citing that “led to a lack of equipment variety”. Blizzard has not decided whether they will added back into Diablo 4 after they appered in early development updates.


=== Ancient Legendaries Removed ===
===Ancient Legendaries Removed===
Diablo IV will dispense with Ancient Legendaries as highlighted in the Systems Design update. The changes are described as follows and note that they are being replaced by a “new types of consumable item”.<bluepost>
Diablo 4 will dispense with Ancient Legendaries as highlighted in the Systems Design update. The changes are described as follows and note that they are being replaced by a “new types of consumable item”.<bluepost>


We will be introducing a new type of consumable item (which we haven’t yet named). This item would be earned by killing [[monsters]], just like other items. It would have one random Legendary affix on it, drops only in the late [[endgame]], and can be used to apply that affix to any non-Legendary item.
We will be introducing a new type of consumable item (which we haven’t yet named). This item would be earned by killing [[monsters]], just like other items. It would have one random Legendary affix on it, drops only in the late [[endgame]], and can be used to apply that affix to any non-Legendary item.
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* [[Rare Items|Rare items]] with the best affixes on them are always useful and retain value</bluepost>
* [[Rare Items|Rare items]] with the best affixes on them are always useful and retain value</bluepost>


=== Mythic Items Removed ===
===Mythic Items Removed===
In the December 2020 developer update, Blizzard revealed they were removing Mythic items for the following reason: <ref>[https://www.purediablo.com/diablo-4-development-update-december-2020/ Mythic Items removed]</ref>
In the December 2020 developer update, Blizzard revealed they were removing Mythic items for the following reason: <ref>[https://www.purediablo.com/diablo-4-development-update-december-2020/ Mythic Items removed]</ref>


<bluepost>We still like the idea of Mythic items, but we don’t want to create an item quality that invalidates all others, so they’re out for now. One of the things we loved most about them was the promise of getting random legendary powers on an item, so we folded that into our baseline legendary design.</bluepost>
<bluepost>We still like the idea of Mythic items, but we don’t want to create an item quality that invalidates all others, so they’re out for now. One of the things we loved most about them was the promise of getting random legendary powers on an item, so we folded that into our baseline legendary design.</bluepost>
===Set Items Note===
*<span style="color:#00ff00">Set Item</span>: Set items may appear at some point but they are not available at launch.
*<span style="color:#6aa84f">Ancient Set</span>: Set items may appear at some point but they are not available at launch.
== Changes to {{PAGENAME}} ==
{{Patch Date Season 4}}
* Massive overhaul of itemisation in [[Season 4]]: Loot Reborn.
**All items dropped in World Tier III will now be Sacred.
**All items dropped in World Tier IV will now be Ancestral.
**Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50.
**Item Power now increases every 5 levels after 50 instead of on a linear scale.
* Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account.


[[Category:Items]]
[[Category:Items]]

Latest revision as of 11:23, 16 May 2024

Items (or Gear) are a huge part of building your character and supporting your particular set of skills, especially once you reach the endgame and you have finished leveling your skills and your Paragon Boards are well on their way to being finished.


The tiers of items progress as follows.

  • Common: 1 affix
  • Magic: 1 to 2 affixes
  • Rare: 2 affixes
  • Legendary: 3 affixes and 1 Legendary modifier (aspect)
  • Unique: 4 affixes and 1 Unique modifier
  • Sacred - Item Power 625 - 750 - Drop in World Tier 3. Must be character level 35 to equip.
  • Ancestral - Item power 780 - 925 - Drop in World Tier 4. Must be character level 55 to equip.


Note: The small stars next to stats on the Legendary and Unique items denote a Greater Affix and the colored text on the Unique shows that stat has received a major upgrade via Masterworking.

Greater Affixes

Every time an Ancestral Legendary or Unique (including Uber Uniques) item drops in World Tier 3 or 4 its 3 or 4 Affixes have a chance to be a Greater Affix meaning it is 1.5x more powerful than the maximum normal affix range. Items with Greater Affixes can be easily identified on the ground with a I, II or III next to the item name.

These Greater Affixes can be further boosted via Masterworking. However, if you Enchant them at the Occultist they will just reroll in a regular affix range.



Item Modification

Five systems in Diablo 4 enable you to alter your items.

System Description Item Types Who Required
Aspects Add a Legendary Aspect to an item adding a unique power. Rare
Legendary
Occultist Crafting Materials
Enchanting Reroll a single affix on an item. Can be done repeatedly but only on the same affix. Rare
Legendary
Occultist Crafting Materials
Masterworking Slightly upgrade all affixes on item up to 12 times. A single random affix massively buffed on the 4, 8 and 12th upgrade. Legendary
Unique
Blacksmith Crafting Materials
Socketing Add 1 or 2 sockets to an item to add Gems. Magic
Rare
Legendary
Unique
Jeweler Scattered Prism
Tempering Add 1 or 2 new Affixes to an item. Rare
Legendary
Blacksmith Crafting Materials


Aspects

Legendary Aspects are the special element on a Legendary Item, (in orange text). These Aspects can be extracted from the item and then imprinted onto either another Legendary Item replacing its Aspect or onto a Rare item changing it into a Legendary Item.

You will not benefit from equipping 2 of the same Aspect, only one will be active, and the other will be greyed out and useless.

Some Aspects can also be target-farmed by completing specific dungeons that will reward you with an Aspect.

All Aspects rewarded from completing Dungeons or extracted are permanently stored in your Codex of Power however on the Seasonal realm this resets at the beginning of each new Season.


Masterworking a Legendary Ring
Masterworking a Legendary Ring

Masterworking

Masterworking is an endgame service enabling you to increase all the affixes on your Legendary and Unique items up to 12 times. This includes any affixes you have added via Tempering or Enchanting and any Greater Affixes too.

From materials gathered in The Pit (Level 100+ multi-level dungeon), you can visit the Blacksmith who will upgrade affixes each time by 5% however, upgrade numbers 4, 8 and 12 will give just a single affix a massive 25% boost. These three boosts could potentially land on the same affix. The stat will be colored as follows:

  • 1 x 25% Boost = Blue
  • 2 x 25% Boosts = Yellow
  • 3 x 25% Boosts = Orange

Masterworking doesn't fail and can be reset at any point, removing all Masterworking, to begin again but the materials aren't refunded.

As with any alterations to items Masterwoking renders the item account bound even if you reset but you can still sell or Salvage.


Items with Gems
Items with Gems

Socketing

Magic, Rare, Legendary and Unique items can have sockets added to them by the Jeweler in which gems can be inserted to boost the item's bonuses. Bonuses range from elemental resistance boosts, attribute increases and damage improvements to defense boosts. The level of bonus is determined by the quality of the gem and they range from Chipped to Royal. The gem guide has all those details and stats.

Each socket added costs 1 Scattered Prism.

If a gem has been placed in an item it can be removed at the Jeweler for a Gold cost and the gem and item will remain intact. Not every type of gear can have sockets added and below is a table detailing which item type can and how many sockets.


Number of Gem Sockets Available on Item Types
Amulet Ring Helm Chest Legs Gloves Boots Weapon Offhand Shield
1
1
1
1-2
1-2
0
0
1-2
1
1


Enchanting

Enchanting is carried out at the Occultist who, in return for Crafting Materials and Gold, will reroll a single Afflix on your item.

You can see a list of possible Affixes that can be rerolled before committing by clicking the eye icon however which affix from that list will be applied is completely random but you can keep rerolling as many times as you wish.

You can not Enchant the Aspect of a Legendary Item nor can you Enchant a Unique item.

Enchanting Item
Enchanting an item


Core Augments Rogue Tempering Manual
Rogue Tempering Manual

Tempering

Tempering enables you to add up to 2 Affixes to Legendary and Rare items.

Manuals with a set of 4 or 5 Affix themed 'recipes' can be found throughout the world and once learned these will be stored in the Codex of Power in 1 of 6 categories so you can browse them at any point.

To Temper visit the Blacksmith to select which Manual has the Affix you want on the item and they will apply a random affix from that Manual.

1 Affix can be added to Sacred items and 2 to Ancestral. If adding 2 they must be from different manuals. Once your initial Affixes have been applied you can reroll Tempers another 5 times per item and once done that is it, the Tempers are set in stone. The item can not be reset like it can in Masterworking.

You can't Enchant a Tempered affix into another affix at the Occultist but they can be Masterworked boosting their stats even further.

Tempering never fails but it will bind the item to your account.


Item Types and Classes

Diablo players will be familiar with the types of equipable items. The table below shows all the different item types and which classes can equip them.

Weapon Type
Barbarian
Druid
Necromancer
Rogue
Sorcerer
One-handed Axe
Small Tick Check
Small Tick Check
Two-handed Axe
Small Tick Check
Small Tick Check
Bow
Small Tick Check
Crossbow
Small Tick Check
Dagger
Small Tick Check
Small Tick Check
Small Tick Check
One-handed Mace
Small Tick Check
Small Tick Check
Two-handed Mace
Small Tick Check
Small Tick Check
Off-Hand
Small Tick Check
Small Tick Check
Small Tick Check
Polearm
Small Tick Check
Scythe
Small Tick Check
Shield
Small Tick Check
Staff
Small Tick Check
Small Tick Check
Small Tick Check
One-handed Sword
Small Tick Check
Small Tick Check
Small Tick Check
Small Tick Check
Two-handed Sword
Small Tick Check
Small Tick Check
Small Tick Check
Wand
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Small Tick Check


Aquiring items and Smart Loot

Diablo 4 loot drops are tied to the player, only you can see your Diablo 4 items that drop. Other players in your group will only see it once you have picked it up and then dropped it. So there is no mad dash to grab the loot.

Smart Loot is feature of Diablo 4. This means a far higher percentage of drops will be specific to your class. This makes item farming more fruitful.

Affixes

Affixes (also known as Bonuses and Modifiers) are the special magical properties found on items in the Diablo games.

Understanding the Items and Tooltips

When viewing a tooltip it can be broken down into sections.

Item Power Section

Item Power is the range in which stats will roll on an item. As a player levels, they will see an increase in Item Power on their items. This increase also applies to affixes players will see on items. The more items power, the better the affix values.

Items also have Item Power breakpoints which are:

  • Level 0: 1 – 149
  • Level 1: 150 – 339
  • Level 2: 340 – 459
  • Level 3: 460 – 624
  • Level 4: 625 – 750 (Sacred)
  • Level 5: 780 - 925 (Ancestral)


Base Characteristics Section

Item Tooltip
Item Tooltip

This section of the tooltip, which sits below the name and Item Power, are the base characteristics of the item. There is a dividing line on the tooltip to denote this section. These stats cannot be changed on that item, they are fixed.

Affixes Section

These are shown on the tooltip below the base characteristics and the dividing line. On Legendary items, this section will also show the Legensary Power in orange text.

Modifier

This applies just to Legendary and Unique items and is the bonus affix that makes these items some of the most coveted. These affixes can be useful to all classes or class-specific tailored to work with a particular skill or set of skills.

Sockets

Sockets are used to slot gems into. An item can drop with two sockets (if it's the right type) or with just one and you can add a second slot at the Jeweler.

Trading

Items can be traded with other players unless they have been altered in any way through Occultist#Enchanting, Tempering, Masterworking or adding a Legendary Aspect.




Items Types Not in Diablo 4

Up to the release of Diablo 4 there were mentions of different kinds of items appearing but during development, they fell to the wayside for one reason or another. These are noted below.

Runes and Runewords

Runewords proved highly popular in Diablo II. Runewords were a way for players to combine runes with items to give an item exceptional attributes. In Diablo II there was a total of 78 different runewords that could be used on basic grey items. Blizzard had planned for runewords in Diablo III but the idea was dropped during development at the time citing that “led to a lack of equipment variety”.

Runewords appeared in early development updates for Diablo 4 but they never made the cut.

Ancient Legendaries Removed

Diablo 4 will dispense with Ancient Legendaries as highlighted in the Systems Design update. The changes are described as follows and note that they are being replaced by a “new types of consumable item”.


We will be introducing a new type of consumable item (which we haven’t yet named). This item would be earned by killing monsters, just like other items. It would have one random Legendary affix on it, drops only in the late endgame, and can be used to apply that affix to any non-Legendary item.

This means a few things:

  • We create an “elective mode for items” that is experienced after players have had time to experience Rare and Legendary items normally, as well as familiarized themselves with a variety of affixes
  • This adds a way to introduce new methods of play without adding even more power to endgame items
  • Rare items with the best affixes on them are always useful and retain value

Mythic Items Removed

In the December 2020 developer update, Blizzard revealed they were removing Mythic items for the following reason: [1]

We still like the idea of Mythic items, but we don’t want to create an item quality that invalidates all others, so they’re out for now. One of the things we loved most about them was the promise of getting random legendary powers on an item, so we folded that into our baseline legendary design.

Set Items Note

  • Set Item: Set items may appear at some point but they are not available at launch.
  • Ancient Set: Set items may appear at some point but they are not available at launch.


Changes to Items Overview

Patch 1.4.0, May 14, 2024

  • Massive overhaul of itemisation in Season 4: Loot Reborn.
    • All items dropped in World Tier III will now be Sacred.
    • All items dropped in World Tier IV will now be Ancestral.
    • Item rarity drop chances have been adjusted. After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50.
    • Item Power now increases every 5 levels after 50 instead of on a linear scale.
  • Legendary Items and Unique Items can now be traded. This only includes unaltered items. Imprinting, Enchanting, Tempering, or Masterworking an item will bind it your account.