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Necromancer

From Diablo 4 Wiki


Necromancer Fundamentals

  • Resource: Essence - Refills automatically
  • Weapon Slots: -
  • Dismount Skill: Bone Spikes
  • Necromancer Skill Trees:
    • Basic
    • Core
    • Corpse and Macabre
    • Curse
    • Corpse and Macabre
    • Ultimate
    • Key Passives

Necromancer Resources

The Necromancer has two resources. Essence and Corpses.

Essence

Essence is the primary resource that recharges slowly over time. Essence can also be obtained using basic skills allowing players to cast their skills more often.

Corpses

Corpses are literally the left over remains of fallen enemy. These remains can be used to summon minions or power other skill such as Corpse Explosion.

Diablo 4 Class
Diablo 4 Necromancer
The Necromancer
Skills: Necromancer Skills
Resources: Essence / Corpses
Background
Origin: Hawezar
Affiliation: Cult of Rathma.


Items and Weapons

The Necromancer can equip the following weapons:

  • Dagger
  • Focuses
  • Shields
  • 1-Handed Sword
  • Wands
  • Scythe
  • 2-Handed Sword

Necromancer Skills and Talents

Skills in Action

Bone Skills

Darkness Skills

These skills use Shadow magic and tend to be damage over time (DOT). These skill can also have debuffs and crowd control elements.

Blood Skills

Blood skill are used to siphon life from the enemy.

The Army

The Necromancers summoning skills which includes skeletons and golem. Blizzard explains their approach to summoning in Diablo 4:

We went through a lot of iteration on how we want the experience of summoning the undead to feel for the player, and how much of their skill bar should be dedicated to this part of the class. To that end, we’ve come up with what we feel is the best possible version to ensure that players have as much customization as possible over not only their army itself, but also in which other skills they want to use to support their own unique playstyle.

If a player wants to have the maximum number of summoned units possible then they will only have to dedicate two buttons to their skill bar: one to raising Skeletons and the other for their Golem. The Raise Skeleton button is a one-stop shop to raise all the different Skeletons a player can summon, and the Golem button is used to command the Golem to use a unique effect that is dependent on the type of Golem that is currently active. With this setup, we’ve found a great balance between having the necessary tools for raising and commanding a Necromancer army while also leaving room for player expression in what additional skills they want to put on their bar.

Book of the Dead - Class Mechanic

The Book of the Dead is the Necromancer's unique class mechanic.

The book allows players to customise how their summoned Skeletal Warriors, Skeletal Mages, and Golems will react while playing. There are three specialisations:

  • Skirmishers - Increased damage but reduced health.
  • Defenders - Bonus health
  • Reapers - Slow attacks but AOE damage and increase damage with a "wind-up" attack.

Each specialized unit in the army has unique upgrades available to them, giving you even more customization over how each unit in their army functions in their overall playstyle. These units and upgrades will have synergies with the various playstyles mentioned above, as well as add other potential ways to play.

A player can use the Book of the Dead to "sacrifice the ability to summon that unit" in exchange for a personal permanent buff.


Item Affixes

Each item type can come with certain item affixes. These are all detailed below including affixes that improve the Necromancer's skills and appear on weapons that he is able to use.

Click the column headings to sort by item type. Refresh the page to reset.

Expand drop-down for all Necromancer Item Affixes by Slot.

* An implicit stat, meaning that the item will always come with this attribute (affix) listed at the top of the item details up to a maximum of the figure shown.

Necromancer item properties by slot - Click the column headings to sort by slot.
Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand Shield
All Stats
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Strength
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Dexterity
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Intelligence
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Willpower
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Cold Resist
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Fire Resist
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Lightning Resist
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Poison Resist
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Shadow Resist
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* 18.5% Resistance to All Elements
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* 25% Cold/Fire Resistance
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* 25% Cold/Lightning Resistance
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* 25% Cold/Poison Resistance
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* 25% Cold/Shadow Resistance
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* 25% Fire/Lightning Resistance
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* 25% Fire/Poison Resistance
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* 25% Fire/Shadow Resistance
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* 25% Lightning/Poison Resistance
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* 25% Lightning/Shadow Resistance
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* 25% Shadow/Poison Resistance
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Life on Kill
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* 206 Life on Kill (1h scythe)
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* 411 Life on Kill (2h scythe)
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Life Regen while not damaged recently
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Healing Received
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Blood Orb Healing
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Lucky Hit: Up to a [X]% Chance to Heal
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Maximum Life
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Maximum Minion Life
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Potion Capacity
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Potion Drop Rate
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Maximum Essence
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Essence Cost Reduction
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Resource Generation
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Lucky Hit: Chance to Restore [X]% Primary Resource
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* While Injured, Your Potion Also Restores 20% Resource
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Affix Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand Shield
Total Armor
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* While Injured, Your Potion Also Grants 20% Maximum Life as Barrier
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Thorns
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* 627 Thorns
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Skeletal Mages inherit x% of your Thorns
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Skeletal Warriors inherit x% of your Thorns
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Golems inherit x% of your Thorns
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Damage Reduction
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Damage Reduction while Fortified
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Fortify Generation
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Damage Reduction while Injured
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Damage Reduction from Close Enemies
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Damage Reduction from Distant Enemies
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* 20% Block Chance
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* 60% Block Damage Reduction
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Dodge Chance
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Dodge Chance Against Close Enemies
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Dodge Chance Against Distant Enemies
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* +2 Max Evade Charges
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* Attacks Reduce Evade's Cooldown by 0.8 Second
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Movement Speed
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Movement Speed for 4 seconds After Killing an Elite
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* While Injured, Your Potion Also Grants 30% Movement Speed for 2 Seconds
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* Evade Grants +50% Movement Speed for 1 Second
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Control Impaired Duration
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Slow Duraction Reduction
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Shrine Buff Duration
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapon Off-Hand Shield
Damage
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* 80% Main Hand Weapon Damage
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Physical Damage
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Damage Over Time
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Critical Strike Damage
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* 17.5% Critical Strike Damage (1h sword)
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* 35% Critical Strike Damage (2h sword)
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Critical Strike Chance
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Attack Speed
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Minion Attack Speed
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Basic Skills Attack Speed
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Lucky Hit Chance
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Damage to Injured Enemies
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Lucky Hit: Up to [X] Chance to Execute Injured Non-Elites
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Critical Strike Chance Against Injured Enemies
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Damage to Close Enemies
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* 20% Damage to Close Enemies
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Damage to Distant Enemies
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Damage to Slowed Enemies
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Lucky Hit: Up to a [X]% Chance to Slow
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Damage to Stunned Enemies
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Damage for 4 seconds after killing an Elite
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Damage for 4 seconds after picking up a Blood Orb
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Overpower Damage
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Vulnerable Damage
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Damage to Crowd Controlled Enemies
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Basic Skills Damage
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Core Skills Damage
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Ranks in Imperfectly Balanced Passive
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Ranks in Blight
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Ranks in Sever
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Ranks in Terror Passive
Ranks in Blood Lance
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Ranks in Blood Surge
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Ranks in Blood Mist
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Ranks in Bone Spear
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Ranks in Bone Prison
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Ranks in Corpse Skills
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Ranks in Macabre Skills
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Ranks in Corpse Explosion
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Ranks in Fueled by Death Passive
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Ranks in Curse Skills
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Ranks in Iron Maiden
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Ranks in Decrepify
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Ranks in Amplify Damage Passive
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Ranks in Death's Reach Passive
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Summoning Skills Damage
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Ranks in Corpse Tendrils
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Ultimate Skills Damage
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Ranks in Hellbent Commander Passive
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Shadow Damage
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Shadow Damage Over Time
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Damage to those affected by Shadow Damage Over Time
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Damage Reduction from those affected by Shadow Damage Over Time
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Bone Skills Damage
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Critical Strike Damage with Bone Skills
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Ranks in Compound Fracture Passive
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Ranks in Evulsion Passive
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Blood Skills Damage
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Ranks in Coalesced Blood Passive
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Ranks in Tides of Blood Passive
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Darkness Skills Damage
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Ranks in Gloom Passive
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Cooldown Reduction
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* 7% Cooldown Reduction
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Attribute Amulet Ring Helm Chest Legs Gloves Boots Weapons Off-Hand Shield


Necromancer Legendary Aspects

The Necromancer has a whole heap of Legendary Aspects that are tailored to his particular set of skills. As well as those Legendaries he can also make use of the more general Legendary Aspects useful to all classes. Use the drop-down below to see the full details of the Necromancer Aspects.

Expand drop-down for all Necromancer Aspect Statistics.
Name Category Description Dungeon Zone Class
Aphotic Aspect
Utility Skeletal Priests empower your Skeletal Warriors' attacks to deal Shadow damage and have a 4.0% chance to Stun enemies for 1.5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)
N/A Extraction Necromancer
Aspect of Bursting Bones
Offensive When a segment of Bone Prison is destroyed or expires, it deals 0.045 - 0.06 damage in an area around itself.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Path of the Blind
(Map)
Dry Steppes Necromancer
Aspect of Decay
Offensive Each time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight's damage within 10 seconds by x 25 - 45%, stacking up to 5 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Empowering Reaper
Offensive Critical Strikes from Sever have a 10 - 20% chance to spawn a pool of Blight under the target that deals 40 - 80% bonus damage. This effect can only happen once every 3 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Flooded Depths
(Map)
Scosglen Necromancer
Aspect of Explosive Mist
Utility Blood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced by 0.2 - 0.5 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Exposed Flesh
Resource Lucky Hit: Up to a 10% chance to generate 30 - 50 Essence when hitting a Vulnerable.

Ring

N/A Extraction Necromancer
Aspect of Frenzied Dead
Offensive Each time one of your Summoning Minions damages an enemy, they gain 10 - 14% Attack Speed for 3 seconds, up to 30 - 42%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Grasping Veins
Offensive Gain 10 - 20% increased Critical Strike Chance for 6 seconds when you cast Corpse Tendrils. You deal 20 - 40% bonus Critical Strike Damage to enemies damaged by Corpse Tendrils.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Corrupted Grotto
(Map)
Kehjistan Necromancer
Aspect of Hardened Bones
Defensive Your Minions gain 15 - 20% increased Damage Reduction.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Hungry Blood
Offensive When Blood Lance hits an enemy that is already lanced, it has a 13 - 23% chance to fire a Blood Lance at a Nearby enemy.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Plunging Darkness
Offensive Bone Prison spawns a pool of Blight that deals 75 - 125% bonus damage over 6 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Rimescar Cavern
(Map)
Fractured Peaks Necromancer
Aspect of Potent Blood
Resource While Healthy, Blood Orbs grant 10 - 20 Essence.

Ring

Betrayer's Row
(Map)
Dry Steppes Necromancer
Aspect of Rathma's Chosen
Offensive Whenever your Blood Skills Overpower you gain 20 - 50% Attack Speed for 4 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Reanimation
Offensive Your Minions gain increased damage while alive, up to x 30 - 40% after 10 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Aldurwood
(Map)
Scosglen Necromancer
Aspect of Serration
Offensive The Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone skills by 1% per Essence above 50, up to 30 - 40%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Shielding Storm
Defensive Each time that Bone Storm damages an enemy, gain a Barrier equal to 2 - 5% of your Base Life for 10 seconds.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Swelling Curse
Offensive Bone Spirit's Critical Strike Chance is increased by + 15 - 25%.
Your Maximum Essence is increased by 2 for each enemy hit for 15 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Hive
(Map)
Scosglen Necromancer
Aspect of the Damned
Offensive You deal x 40 - 50% increased Shadow Damage to enemies afflicted by both Decrepify and Iron Maiden.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Uldur's Cave
(Map)
Kehjistan Necromancer
Aspect of the Embalmer
Defensive Consuming a Corpse has a 20 - 30% chance to spawn a Blood Orb.

Helm, Chest, Pants, Shield, Amulet (+50%)

N/A Extraction Necromancer
Aspect of the Long Shadow
Offensive Lucky Hit: Your Shadow Damage Over Time (DoT) effects have a 10 - 30% chance to generate 3 Essence. Damage from your Shadowblight Key Passive will always generate 2 Essence.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Aspect of the Void
Utility Blight's defiled area, when spawned, Pulls (CC) in enemies around the affected area.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Torment
Resource Critical Strikes with Bone skills increase your Essence Regeneration by 90 - 170% for 4 seconds.

Ring

Black Asylum
(Map)
Fractured Peaks Necromancer
Aspect of Ultimate Shadow
Offensive Bone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects:
  • Enemies damaged by Bone Storm take [#] Shadow damage over 2 seconds.
  • Blood Wave desecrates the ground it travels over, dealing [#] Shadow damage over 4 seconds

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Aspect of Untimely Death
Offensive Each percent of your Maximum Life you Heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack, up to a 20 - 60% bonus.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Blighted Aspect
Offensive You deal 50 - 120% increased damage for 6 seconds after the Shadowblight Key Passive damages enemies 10 times.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Akkhan's Grasp
(Map)
Hawezar Necromancer
Blood Getter's Aspect
Utility Your maximum number of Skeletal Warriors is increased by 2.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Necromancer
Blood Seeker's Aspect
Offensive Blood Lance deals 15 - 25% increased damage to its primary target per lanced enemy.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Mercy's Reach
(Map)
Fractured Peaks Necromancer
Blood-bathed Aspect
Offensive Blood Surge’s nova echoes again after a short delay, dealing x 60 - 50% less damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Hoarfrost Demise
(Map)
Fractured Peaks Necromancer
Blood-soaked Aspect
Offensive Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals 0.24 - 0.31 Shadow damage per second to enemies who stand in it.

Your Movement Speed is no longer reduced while Blood Mist is active.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Cadaverous Aspect
Offensive Consuming a Corpse increases the damage of your next Core skill by 5 - 10%, up to 25 - 50%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Coldbringer's Aspect
Utility Every 8 seconds, your Skeletal Mages cast a blizzard that deals [# - #] Cold damage and continuously Chills enemies for 8% over 6 seconds.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Necromancer
Fastblood Aspect
Resource Blood Orbs reduce your Ultimate Cooldown by 1 - 1.5 seconds.

Ring

Iron Hold
(Map)
Hawezar Necromancer
Flesh-Rending Aspect
Resource After Decompose spawns a Corpse, gain 20 - 40 Essence.

Ring

Nostrava Deepwood
(Map)
Fractured Peaks Necromancer
Gore Quills Aspect
Offensive Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20 - 50% of normal damage and prioritizes targeting un-lanced enemies.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Hulking Aspect
Utility Your Golem has a 4 - 10% chance to reduce its active Cooldown by 2 seconds and a 2 - 5% chance to spawn a Corpse each time it damages an enemy with its normal attack.

Helmets, Chest Armor, Boots, Gloves, Amulets, and Shields

Sepulcher of the Forsworn
(Map)
Kehjistan Necromancer
Osseous Gale Aspect
Offensive Bone Storm consumes up to 8 Corpses to increase its duration by up to 5 - 10 seconds.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Requiem Aspect
Resource You gain 3 - 5 Maximum Essence per active Minion.

Ring

Vault of the Forsaken
(Map)
Scosglen Necromancer
Rotting Aspect
Offensive Decompose can chain up to 2 additional targets. When Decompose spawns a Corpse, it has a 50 - 100% chance to spawn a Corpse under all afflicted targets.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Sacrificial Aspect
Offensive Your Sacrifice bonuses are increased by 15 - 25%.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Ruins of Eridu
(Map)
Hawezar Necromancer
Shattered Spirit's Aspect

Season icon.png Season 3

Offensive Casting Bone Spirit also launches 18 Bone Splinters in all directions, dealing 200–400%[x] increased damage and generating 6 Essence per enemy hit.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Splintering Aspect
Offensive Bone Spear's primary attack makes enemies hit beyond the first Vulnerable for 1.5 - 2.5 seconds. Bone Shards from Bone Spear deal 30 - 60% bonus damage to Vulnerable enemies and pierce them.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Guulrahn Slums(Map) Dry Steppes Necromancer
Tidal Aspect
Offensive Blood Wave fires two additional waves, each dealing 50 - 40% less damage than the previous.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

N/A Extraction Necromancer
Torturous Aspect
Utility Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by your Iron Maiden have a [15–25]% chance to be Stunned (CC) for 1 second when they deal direct damage.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

Deserted Underpass
(Map)
Kehjistan Necromancer
Unyielding Commander's Aspect
Offensive While Army of the Dead is active, your Minions gain 70 - 100% Attack Speed and take 90% reduced damage.

Gloves, Offhand, 1H Weapon, 2H Weapon (+100%), Ring, Amulet (+50%)

Faceless Shrine
(Map)
Hawezar Necromancer
Viscous Aspect
Utility Your maximum number of Skeletal Mages is increased by 2.

Helm, Chest, Gloves, Boots, Shield, Amulet (+50%)

N/A Extraction Necromancer


Necromancer Unique Items

The Necromancer has a collection of Unique Items that are specifically beneficial to him. The table below details those.

Expand drop-down for all Necromancer Uniques Statistics.
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Black River

"The scrolls describe a river of tar that separated the living from the land of the dead. Any unfortunate soul who tried to cross would be dragged down into oblivion." - Notes of Scholar Kamien

Type: Scythe
Class: Necromancer

Description: Corpse Explosion consumes up to 4 additional Corpses around the initial Corpse, dealing % increased damage and with a % larger radius per additional Corpse.

  • +# Life On Kill

Affixes:

Blood_Artisans_Cuirass.png

Blood Artisan's Cuirass

"The infamous Necromancer Gaza-Thul's mastery over blood magic was indisputable. Many suspect that upon his death, his skin was used to fashion this eldritch armor." - Barrett's Book of Implements

Type: Chest Armor
Class: Necromancer

Description: When you pick up 5 - 10 Blood Orbs, a free Bone Spirit is spawned, dealing bonus damage based on your current Life percent.

Affixes:

  • + % Blood Orb Healing
  • + % Damage for 4 secs after picking up a Blood Orb
  • + # Maximum Life
  • + # Ranks of Bone Spirit
Bloodless_Scream.png

Bloodless Scream

"My companion swung her odd weapon in a wide arc, and our pursuer stopped short. The look of horror on his face as his body fell to pieces will haunt me forever." - The Ebon Pages, Canto II, Verse XI

Type: Two-Handed Scythe
Class: Necromancer

Description: Your Darkness Skills Chill (CC) enemies for up to 100.0% and deal x 20 - 50% increased damage to Frozen enemies.

Lucky Hit: Your Darkness Skills have up to a 100.0% chance to generate 7 - 10 additional Essence against Frozen targets.

  • # Damage per Hit
  • # Attacks per Second (Slow)
  • + Life On Kill

Affixes:

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Blood Moon Breeches

A naturally occurring curiosity, the blood moon persists as a sign of woe for the most superstitious Zakarum faithful. Children born under it are often considered cursed and cast out, lest it spread.

Type: Pants
Class: Necromancer

Description: Your Minions have a [3 - 7]% chance to curse enemies. Enemies affected by at least 1 of your Curses take 70%[x] increased Overpower damage from you.

While Injured, Your Potion Also Grants % Movement Speed for 2 Seconds


Affixes:

  • + # Maximum Life
  • + # Ranks of All Curse Skills
  • + # Ranks of the Amplify Damage Passive
  • + % Damage Reduction from Enemies Affected by Curse Skills
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Deathless Visage

"Rathma is endless. He was the first Ancient, and will remain at the end. He is the master of the Great Cycle of Being. When Death comes for him, why should he fear it?" - Vauntus, Acolyte of Rathma

Type: Helm
Class: Necromancer

Description: Bone Spear leaves behind echoes as it travels that explode, dealing # damage.

Affixes:

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Deathspeaker's Pendant

Once a sanctum for Rathma's studies, the Temple of the Deathspeaker became a proving grounds for potential leaders of his priesthood. Its halls are filled with the corpses of those who failed.

Type: Amulet
Class: Necromancer

Description: Blood Surge casts a mini nova on your Minions, dealing # damage. Damage is increased by 10.0% per target drained by the initial cast, up to 50.0%.

  • % Resistance to All Elements

Affixes:

  • % Resistance to All Elements
  • + % Blood Skill Damage
  • + % Summoning Skill Damage
  • + # Ranks to Coalesced Blood Passive Skill
  • % Essence Cost Reduction


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Greaves of the Empty Tomb

"The massive door to my family's crypt, which had taken a dozen men to close, was thrown open. Had I known the horrors to come I never would have set foot inside!" -The Ebon Pages, Canto I, Verse VII

Type: Boots
Class: Necromancer

Description: Create desecrated ground beneath your Sever spectres as they travel, damaging enemies for 944 - 1,322 Shadow damage over 2.0 seconds. (DoT)


Affixes:

  • + % Movement Speed
  • + % Damage Reduction from Shadow Damage Over Time-Affected Enemies
  • % Essence Cost Reduction
  • + % Lucky Hit chance with Shadow Damage
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Howl from Below

"Can you not hear it? That endless scream from the cold earth beneath your feet!? They are down there, trapped, blind with rage! Waiting to drag us down into the sod!" - Ravings of Madman Gustav

Type: Gloves
Class: Necromancer

Description: Instead of detonating immediately, Corpse Explosion summons a Volatile Skeleton that charges at a random enemy and explodes. Corpse Explosion's damage is increased by x 30% - 40%.

Affixes: - Item Power 725

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Lidless Wall

Initially an unpopular choice to replace Mendeln as Deathspeaker, Daros quickly proved his worth with the creation of this masterpiece.

Type: Shield
Class: Necromancer

Description: Lucky Hit - While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.

  • + # Thorns
  • 20% Block Chance
  • 60% Blocked Damage Reduction
  • + 80% Main Hand Weapon Damage

Affixes:

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Mutilator Plate

The Cathedral of Light's earliest attempts at crafting their penitent armor was to infuse the plate with painful blood magic, before such acts were deemed heretical - Barrett's Book of Implements

Type: Chest Armor
Class: Necromancer

Description: You are Blood Lanced, and when Blood Lance would deal damage to you it instead Fortifies you for 1 – 2% of your Maximum Life and has a 5% chance to form a Blood Orb. Blood Lance deals x 10 – 20% increased damage.

Affixes:

  • + # Maximum Life
  • + # Willpower
  • + % Total Armor
  • + % Healing Received
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Ring of Mendeln

The signet of Mendeln ul-Diomed, the founder of the Priests of Rathma and the first Necromancer, was lost for over 3,000 years. The immense power over death held within, however, has not diminished.

Type: Ring

Description: While you have 7 or more Minions you gain Lucky Hit: Up to a 10.0% chance to empower all of your Minions, causing the next attack from each to explode for # Physical damage.

  • % Cold Resistance
  • % Shadow Resistance

Affixes:

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Ring of the Sacrilegious Soul

The mere proximity of a practitioner of such dark arts can rouse the dead and disturb those souls who have earned their rest.

Type: Ring
Class: Necromancer

Description: You automatically activate the following equipped Skills on Corpses around you:

  • Raise Skeleton every 1.0 seconds
  • Corpse Explosion every 1.0 seconds
  • Corpse Tendrils every 8 seconds.

  • +% Resistance to all Elements
  • +% Poison Resistance

Affixes:



Strengths and Weaknesses

Strengths Weaknesses
Ideal class if you love summoning minions Positioning is key while minions do their work in battle.

Necromancer History

As might be expected, the devotees of magic are a segregated lot. They are as leery of students of rival disciplines as a layperson is of all arcane practitioners. None, however, are so widely maligned and misunderstood as the Priests of Rathma.

As with most users of magic, the priests of the cult of Rathma hail from the far Eastern Jungles. They reside in a vast underground city located deep within those jungles. Their specific geographical locale is particularly secluded, however, preventing their assimilation into a formal mage clan. But it is this same isolation that has allowed them to pursue their distinct kind of arcane science.

For it is through the teachings of Rathma, as well as through years of research and physical experimentation, that these men have come to understand and hold sacred the delicate balance of life and death and are able to twist the line that borders the two. For although the minions of Hell have long possessed this power, among mortals the knowledge to reanimate and control the dead belongs to these priests alone. It is this practice that has led outsiders to refer to them as Necromancers. They truly comprehend the balance of all things,and understand and accept their place in what they refer to as the Great Cycle of Being.

Their culture has subsisted in the shadow of the great mage clans from the earliest days, and in most ways their practice reaches back to a time before magic was formalized into strict disciplines. Although their art is considered “dark”, and the people of the outside world shun the priests who practice these arts, these mysterious cultists never suffered the epidemic of corruption that plagued the ancient mage clans.

Pragmatists in the truest sense, they are above temptation. They see death merely as a natural part of life and do not seek to deny its arrival. Their singular knowledge of the unknown allows them to face death without fear. These ideals, coupled with an understanding of the natural balance between Order and Chaos, explain why they have not fallen prey to the influences of evil.

Their desire to uphold this balance has brought the Necromancers forth from the isolation of their remote, dank homeland to destroy Diablo and his brethren. The mere presence of these Prime Evils on the mortal realm upsets the natural symmetry of not only the mortal realm, but also the Great Cycle of Being itself. The followers of Rathma seek to right the balance by ridding the mortal realms of nonmortal intervention altogether. They resent any force that would treat humans as pawns in a cosmic game, though they apparently are willing to ally with the forces of Order, but only until such time as the balance is restored.


Barbarian Druid Necromancer Rogue Sorcerer